You wouldn't believe how hard it is to get rid of all those seams so that when someone renders an image, there are no hard lines where one side of the body meets the other. You can see what I mean below. Notice the faint line in the skin texture that the arrow points to -- in Poser character creation, that's a no-go.

So that's how I spent my day today, working on seams. It takes me about as long to get rid of the seams as it does to make the actual skin texture. I'm not kidding. It's not fun, but it has to be done in order to finish it up. I do have an awesome program called Bodypaint 3D that makes touching up seams a lot easier, but it's not for gross problems like a dark neck meeting a paler head texture. Stuff has to blend together better than that for Bodypaint to work optimally.
So yeah, tomorrow I'll be back at it, hours of fixing in Photoshop then rendering in Poser, finding the seam, trying again, etc. until it's all smooth and seamless. It's lucky that I'm a good obsessive-compulsive and have a lot of patience. I'm just saying.
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